#include <ansi.h>

inherit KNOWER;

void create()
{
    set_name("波斯商人", ({ "bosi shangren", "shangren", "bosi" }));
    set("nickname", HIC "消息灵通" NOR);
    set("gender", "男性");
    set("age", 40 + random(10));
    set("long", "一个高鼻蓝眼的波斯商人。他看着你脸上露出狡猾的笑容。\n");

    set("attitude", "friendly");

    set("combat_exp", 6000);
    set("shen_type", 1);

    set_skill("unarmed", 30);
    set_skill("blade", 40);
    set_skill("parry", 30);
    set_skill("dodge", 40);

    set_temp("apply/attack", 15);
    set_temp("apply/defense", 15);
    set_temp("apply/damage", 20);

    setup();
    set("chat_chance", 15);
    set("chat_msg", ({
	CYN "波斯商人对你挤了一下眼睛。\n" NOR,
	CYN "波斯商人对你说：阿拉阿可巴，穆罕默德瑞素阿拉。\n" NOR,
	CYN "波斯商人呵呵笑了笑，神秘兮兮的看着你：。\n" NOR,
            (: random_move :)
    }) );
    carry_object("/clone/weapon/wandao")->wield();
    carry_object("/clone/cloth/changpao")->wear();
    add_money("silver", 20);
}
